Tag Archives: Space and Astronomy

On reaching Kimberley, managing communications and solving mysteries

CuriosityIt’s been a quiet time for the last three weeks as far as news from NASA’s Mars Science Laboratory is concerned. There have been a couple of reasons for this.

The primary reason is that the rover is on a slow but steady drive towards its next intended science waypoint while en route to the lower slopes of “Mount Sharp”. At the start of February, that waypoint had been around half a kilometre from the rover. However, concerns over the amount of wear and tear being suffered by the rover’s wheels as a result of traversing very rough terrain meant that Curiosity took a diversion.

While this put the rover on much smoother – comparatively speaking – terrain, it also meant the route to the waypoint had become more circuitous, requiring Curiosity cover around a kilometre in order to reach its intended stopover. In addition, engineers have been periodically checking the amount of damage to the wheel which may be accruing, further slowing daily progress, as well as continuing to test alternative driving methods to further ease the load on the wheels – such as letting the rover drive backwards towards its destination. However, the good news is that in the month since crossing Dingo Gap on February 18th, wear on Curiosity’s wheels has been around one-tenth what had been experienced per month during the months traversing the rougher terrain.

The long drive south. Murray Buttes mark the point at which Curiosity is expected to start the traverse onto the lower slopes of “Mount Sharp”, which forms a natural break in a line of dark sand dunes between the rover and the mound. “Kimberley” marks the next stop on the way (click for full size)

Additional tests using Curiosity’s test bed “twin” on Earth have revealed that the rover could sustain substantially more damage than incurred so far, including breaks in the wheel treads themselves, and still remain operational. However, given the potential duration of the mission – Curiosity’s nuclear “battery” could provide it with an operational life measured in a couple of decades barring other failures – means caution is key at this stage of the mission.

“The wheel damage rate appears to have levelled off, thanks to a combination of route selection and careful driving,” said JPL’s Richard Rainen, mechanical engineering team leader for Curiosity. “We’re optimistic that we’re doing OK now, though we know there will be challenging terrain to cross in the future.”

MRO Computer Glitch

The other break in news, although brief in nature, was caused by an unexpected issue with Curiosity’s primary communications relay between itself and Earth – the Mars Reconnaissance Orbiter (MRO) unexpectedly switched itself into a “safe” operating mode on Sunday March 9th. This immediately brought a cessation in the orbiter’s communications relay function for both Curiosity and Opportunity on the surface of the planet, although it did not put either rover entirely out of communications with Earth.

An artist's impression of the Mars Reconnaissance Orbiter orbiting the planet

An artist’s impression of the Mars Reconnaissance Orbiter orbiting the planet

While MRO forms the primary means of communications between the surface of Mars and mission control at NASA’s Jet Propulsion Laboratory facility at the California Institute of Technology, the rovers on Mars can also use NASA’s Mars Odyssey as a relay – and, should it be required, Europe’s Mars Express. However, Mars Odyssey, which has been operating around Mars for almost twelve and a half years, has much lower bandwidth and data transmission rates compared to MRO, which reduces the amount of information which can be relayed to Earth at any given time.

MRO’s issue first became apparent on March 9th, when the orbiter performed an unplanned swap between its duplicate computer systems. This is the prescribed response by a spacecraft when it detects conditions outside the range of normal expectations; the safe mode is initiated to reduce the risk of whatever caused the out-of-range event from being repeated by the second computer and potentially permanently harming the vehicle while matters are investigated. MRO has experienced unplanned computer swaps triggering safe-mode entry four times previously, most recently in November 2011, the root cause of which still hasn’t been clearly determined.

The March 9th safe mode entry also included a swap to a redundant radio transponder on the orbiter, marking the first time this has happened during the vehicle’s eight years in orbit around Mars. Whether or not the transponder issue triggered the computer swap-out is unclear. However, after carrying out a series of diagnostics on MRO from Earth, the mission team began bringing the orbiter back-up to full operational capabilities on March 11th, leaving it operating on the computer the swap-out switched to, together with the previously redundant radio transponder.

“The spacecraft is healthy, in communication and fully powered,” Mars Reconnaissance Orbiter Project Manager Dan Johnston said on March 11th. “We have stepped up the communication data rate, and we plan to have the spacecraft back to full operations within a few days.”

Charting a New Frost Channel

Since that event, MRO mission scientists have released a photo comparison showing the active nature of the Martian environment. The image shows two pictures of the same slope in the wall of crater Terra Sirenum, located in the southern highlands of Mars. There were captured some two and a half years apart (roughly equivalent to 1.2 Martian years), in November 2010 and May 2013 respectively.

Side-by-side: an image of Terra Sirenum crater walls taken in November 2010 compared with an image of the same region taken in May 2013, complete with freshly-carved gully and outflow fan (light areas)

Side-by-side: an image of Terra Sirenum crater walls taken in November 2010 compared with an image of the same region taken in May 2013, complete with freshly carved gully and outflow fan (light areas)

The right-hand (May 2013) clearly shows the creation of a new gully down the inner wall of the crater, created when material flowing down the older channel broke out to form a new channel and corresponding fantail deposit. While the material responsible for the new gully was liquid in nature, as the event occurred in the Martian winter period in the southern hemisphere, it is believed that carbon dioxide ice, and not water, played the major role in forming the new channel.

NASA had previously experimented with dry ice to see if it could be responsible for such gullies, with interesting results.

 

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Boldly going …

On August 25th 2012, while the eyes of the global space community were focused almost entirely on the happenings in a crater on Mars, a significant event took place approximately 18 billion kilometres (11 billion miles) from Earth. Voyager 1 passed through the heliopause, the boundary between what is regarded as the “bubble” of space surrounding the solar system (heliosphere) which is directly influenced by the Sun, and “true” interstellar space.

The heliosphere and its component elements

The heliosphere and its component elements

That the spacecraft might be nearing the so-called “bow shock” area where the solar wind meets interstellar space was indicated by engineers and scientists working on the Voyager project in June 2012; however, it was not until September 2013 that NASA JPL felt confident enough in the data they’d received to confirm that Voyager 1 had in fact passed into interstellar space in August 2012, the first man-made object to have done so, some 35 years after having been launched from Earth in what was a highly ambitious programme of deep-space exploration.

The Voyager programme actually had its roots in a much more ambitious programme, the so-called Grand Tour. First put forward by NASA engineer Gary Flandro,  The Grand Tour proposed the use of a planetary alignment which occurs once every 175 years, together with the potential to use the gravities of the planets as a means by which space probes could explore the outer planets of the solar system.

The idea of using gravity of the planets to help propel a space craft had first been realised by a young mathematician, Michael Minovitch, in 1961. With the aid of the (then) fastest computer in the world, the IBM 7090, Minovitch had been trying to model solutions to the “three body problem” – how the gravities of two bodies (generally the Earth and the Sun) influence the trajectory and velocity of a third (generally a comet or asteroid) moving through space; something astronomers and mathematicians had long wrestled with.

The men behind Voyager: Michael Minovitch (l), circa 1960; Gary Flandro (c), circa 1964; and Ed Stone (r), the project scientist and long-time advocate of the mission, circa 1972 (Stone later when on to serve as NASA's Director at JPL)

The men behind Voyager: Michael Minovitch (l), circa 1960; Gary Flandro (c), circa 1964; and Ed Stone (r), the project scientist and long-time advocate of the mission, circa 1972 (Stone later went on to serve as NASA’s Director at JPL)

Through his work, Minovitch showed how an object (or space vehicle) passing along a defined trajectory close to a planetary body could, with the assistance of the planet’s gravity, effectively “steal” some of the planetary body’s velocity as it orbited the Sun, and add it to its own.

At the time, his findings were received with scepticism by his peers, and Minovitch spent considerable time and effort drawing-up hundreds of mission trajectories demonstrating the capability in order to try to get people to accept his findings. But it was not until 1965, when Flandro started looking into the upcoming “alignment” of the outer planets (actually a case of the outer planets all being on the side of the Sun, rather than being somehow neatly lined up in a row) due in the late 1970s, that Minovitch’s work gained recognition.

Recognising the opportunity presented by the alignment, Flandro started looking at how it might be used to undertake an exploratory mission. In doing so, he came across Minovitch’s work and realised it presented him with exactly the information needed to make his mission possible, and so the Grand Tour was born.

Voyager: the most prominent element of the vehicle is the communitactions dish; below and to the left of this is the nuclear RTG power source; extending out to the top left is the insstrument boom, and to the right the imaging boom and camera system

Voyager: the most prominent element of the vehicle is the communications dish; below and to the left of this is the nuclear RTG power source; extending out to the top left is the instrument boom, and to the right the imaging boom and camera system

This mission would have originally seen two pairs of spacecraft launched from Earth. The first pair, departing in 1976/77 would form the MJS mission, for “Mariner (then the USA’s most capable deep-space vehicle)-Jupiter-Saturn”. These would fly by Jupiter and Saturn and then on to tiny Pluto; while a second pair of vehicles launched in 1979 which would fly by Jupiter, Uranus and Neptune.

Budget cuts at NASA following Apollo eventually saw the Grand Tour scaled-back to just two vehicles, Voyager 2 and Voyager 1, but the overall intent of the mission remained intact under the Voyager Programme banner, now led by Ed Stone. In the revised mission, both spacecraft would perform flybys of Jupiter and Saturn, with Voyager 2 using Saturn to boost / bend it on towards Uranus and from there on to Neptune, while Voyager 1 would approach Saturn on a trajectory which would allow it to make a flyby of Saturn’s huge Moon Titan, of significant interest to astronomers because of its thick atmosphere.  This route would preclude Voyager 1 from reaching Pluto, as it would “tip” the vehicle “up” out of the plane of the ecliptic and beyond even Pluto’s exaggerated orbit around the Sun, and push it onto an intercept with the heliopause.

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“When I consider your heavens….” – SunAeon update

The SunAeon team have been working on the primary site, and adding a raft of new features, which launched on Wednesday 26th September. Once again, I was very honoured to be asked to contribute to the site, providing information on the Earth, the Moon, the Sun and little Pluto.

Launching SunAeon presents you with a new introductory video, a virtual tour of the Sun, the eight planets and Pluto, showing each in turn, together with notable surface features in the case of the Earth, the Moon and the Sun, and cutaway views of the interiors of the major planets.

The main screen navigation tools remain unchanged, although the Navigate drop-down menu (accessed from the SunAeon button, top left of the screen), now includes the Sun, Earth, Moon and Pluto. Clicking on any of these will take you to your topic of interest and present the familiar surface view of the target, and the data display options.

Data Display for the Sun

The amount of information available for each target is currently a little variable – Earth and the Sun, for example, have a lot more data options available for them, including panels for their atmospheres as well as internal structures (blame me for that – I may have overloaded Mito and the team with text!). Surface features are also now annotated for them, and for the Moon, allowing specific points / features to be focused upon and dedicated information panels displayed for them. I confess I wasn’t involved in these panels, but now I’ve seen them, I hope very much that Mito and the team will include a similar approach for the other planets as well – such as coverage of Olympus Mons, Gale Crater, Gusev Crater, the Vallis Marineris on Mars; Jupiter’s Great Red Spot, and so on.

An additional surface features pop-up panel for Earth

Some of the planetary data display pages now also include videos, provided courtesy of NASA. The pages for the Sun, the Moon and Mars all now incorporate optional videos, one of which features the upcoming MAVEN mission to study the upper atmosphere of Mars, and which is scheduled for launch at the end of 2013.

Ace of Space

This update also includes a very simple game as well. Called Ace of Space, This is essentially racing a small spaceship around the eight planets of the solar system, passing just close enough to each to make a checkpoint. The race is against the clock, and planets can be tackled in any order (although there is a degree of planetary alignment which can be used if you hit on the right course). Controls are simple – the arrow keys, with UP firing your main engines and DOWN firing your retro motors (both burning your fuel allowance, which can be renewed), and LEFT and RIGHT turning your ship. For those that feel up to it, you can also activate the planets’ gravity wells, which you can use to assist your flight – as long as you’re careful!

Flying past Mars in Ace of Space

Ace of Space is lighthearted fun, and includes a “free flight” mode. It’s hopefully a sign of more sophisticated space flight / exploratory capabilities will be added to SunAeon as time goes on, in accordance with the original roadmap for the site. The game can also be downloaded, for those who prefer to play it directly on their desktop / laptop, and the code is available to embed into webpages as well. If I have any critique at all, it is that the only way to get back to the main SunAeon solar system model appear to be going via the HELP option in the game or clicking the BACK button on your browser – an on-screen option would make things easier.

This is another nice update to SunAeon, and I’m again honoured in being asked to assist with a small part of it. I’m now looking forward to seeing it grow to include more details on the planets, moons and other bodies in our solar system.

The Solar System is seen from space with SunAeon

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“We have whole planets to explore…” – A return to SunAeon

In April, I wrote about a new collaborative effort to build an interactive, immersive on-line guide to the Solar System and space exploration called SunAeon. Since then, the team behind the project have been hard at work, added features and capabilities, producing special updates – such as their model charting the recent transit of Venus). Today they launched a further update to the site – and I’m taking a little time out not only to report on it, but also (being totally honest) tooting my own horn a little – as I’ve been able to make a small contribution to the site.

The first notable change on visiting the SunAeon website is that the portal front page has been removed, and that after the familiar tree has been displayed, you’re taken directly to a Solar System view.

The new Solar System display at SunAeon

This now features a number of buttons and controls:

  • Top left:
    • SunAeon: opens a small menu that allows you to display a planet directly on your screen or see the SunAeon team’s biographies or a list of founding members or to visit the SunAeon Facebook page
    • Solar System: clears the SunAeon menu and returns you to the Solar System view
  • Find Planet: Located on the left of the screen, further down from the SunAeon and Solar System buttons, this opens a list of the eight planets of the Solar System (yes, eight planets of the Solar System now that Pluto has been downgraded), allowing you to select the one you wish to explore
  • Top right:
    • Volume: activates / mutes the music stream
    • Full screen: displays SunAeon full screen and sans adverts
    • Settings: opens the settings options, of which more below
  • View Settings: located further down the right side of the screen, this displays sliders allowing you to set the relative size of the model and planets on your screen – the more to the left the sliders are set, the more “real life” the planet sizes and relative distances between them. You can also add orbital paths around the sun and tag the planets with their names
  • Zoom: located bottom right, this allows you to zoom in and out of the model.

You can explore the planets in a number of ways:

  • Via the SunAeon – > Explore Planet list OR by DOUBLE clicking on a planet
    • Either option will zoom you immediately into the planet and display the planet’s information and data page
  • Selecting a planet using the Find Planet button OR by clicking ONCE on a planet:
    • Either option will focus the planet on your screen and circle it
    • Additional buttons will appear alongside the zoom button at the bottom right of your screen
    • An Explore Planet button will be displayed under the Find Planet button

Selecting a planet: additional buttons and options

The additional buttons in the lower right corner of the display allow you to:

  • Additionally focus on / zoom out from the selected planet (left)
  • Zoom in / out on the selected planet (middle)
  • Once zoomed on the planet, you can use the original zoom button (right) to adjust the proximity of your zoom on the planet.

Focused on Venus and zoomed in using the additional controls (bottom centre right) – use the zoom scale to further zoom in as required

Planetary Data Pages

When zoomed-in on a planet, you can click on the Explore Planet option to display the associated information and data (or you can go directly to the page by double-clicking on the planet or via the SunAeon menu, as described above).

This displays some basic information about the planet, in a scrollable window.

Basic planetary information

To the left of the planet are three buttons:

  • The planet button:
    • Click on the planet’s name to display the basic information window or
    • Click the right arrow under the planet’s name to open a list of planets and go directly to its information and data display (clicking the left arrow will close the list)
  • The structure button: click this to display basic information on the planet’s structure and (where relevant) atmosphere (see below)
  • Solar System: click this to return to the Solar System view.

Basic planetary structure information

I was very honoured to be asked by the team to provide the text for both the information and the planetary structure windows, and am very pleased – not to mention proud – that the material I was able to provide has been of use to the team and helped them further develop the site.

Note that when zoomed-in to a planet in the Solar System view, or when displaying the basic information about the planet, you can still rotate it on your screen by click-holding the left mouse button and then moving your mouse. You can also use this method to rotate the entire solar system in your field of view.

Settings Options

The embedded media player

The settings button (top right of the SunAeon display allows you to set the overall quality of the displayed images (very noticeable difference in the Solar System view).

From here you can also access the built-in media player to set the volume for the site’s music and select the track from which you want it to start playing.  The pieces Travis Fitzsimmons produced for earlier models by the team have now been integrated into this model to provide further variety of musical options. You can leave the player open on your screen, or simply select a piece and then close it – the player will cycle through the pieces automatically.

The beautiful shepherded rings of Saturn

Summary

SunAeon continues to grow and add functionality, and as such continued to grow as a learning tool that opens up the Solar System to anyone with a computer (capable of running Flash!). I’m proud to have been asked to contribute to the website, and hope that I’ll be able to further help in its development in the coming months / years.

A high quality, full-screen image from SunAeon – note the dust clouds around the “ices”of the Kuiper belt

* The title for this piece is taken from a piece written by Francis “Dick” Scobee, Commander of STS-51L. The quote reads in full: “We have whole planets to explore, we have new worlds to build, we have a Solar System to roam in. And even if only a tiny fraction of the human race reaches out towards space, the work they do there will totally change the lives of all the billions who remain on Earth.”