Tag Archives: New products

Creatorverse for Android and Kindle now free

LL logoApril 19th saw the Android and Kindle Fire versions of Creatorverse made available for free, following in the footsteps of the iOS version.

Interestingly, the move has been without any formal announcement from Linden Lab, although the Creatorverse website has been updated to note the app is now free on all three platforms. I actually only found out as a result of an update message appearing on my device on April 19th. Of course, there’s not much to say on the matter which hasn’t already been said with the iOS announcement – but it’s hard not to escape the feeling than the lack of any bell-ringing concerning the Android / Kindle move pretty much suggests that Creatorverse is now not so much a “fire and forget” product as a “fired and forgotten” product where the Lab is concerned.

The update brings with it a slight change to the user interface, which now includes a shopping basket for in-app purchases of “add-on” packs.

The updated Creatorverse UI with the new shopping basket for in-app purchases (top right)

The updated Creatorverse UI with the new shopping basket for in-app purchases (top right)

The first three of these are a Rocket Tool, priced at £0.64 ($1.00), a Power Pack, a Forces Pack and a Portal Pack, each priced at £1.29 ($), which appear to have superseded the original “Advanced Creator Pack” referred to in the original LL press release marking the pricing restructure. For those who have previously purchased Creatorverse, the Power Pack, Forces Pack and Portal Pack are all denoted as “Purchased” in the shopping options, as they all form a part of the original Creatorverse release.

A further change in the UI is that the forces button is removed from the left side of the screen – which has led to at least one mistaken report that the forces capabilities, etc., have been “removed” from the application and must be repurchased. This isn’t the case as indicated above. Rather, a new set of buttons for defining forces, etc., can be accessed at the bottom of the screen. For those obtaining The updated version of Creatorverse for the first time, one assumes these new buttons will only become available as the additional packs are purchased.

The new in-app purchase capability

The new in-app purchase capability which recognises the fact I already have a “paid” version of the app, and so marks the appropriate optional packs as “purchased” for me

Back when Creatorverse was made free on iOS, I ruminated if it might not be a canny move on LL’s part – or the last attempt to eek a return out of a floundering app. My preference was for the former; however, users don’t agree, and reading through some of the comments left on Google Play and the Apple App store, reaction has been negative.

For my part, I admit I gave up on Creatorverse a while ago. That is not in itself an indictment of the application – it didn’t have any major appeal for me to start with. Rather, it is a reflection of the fact that I’m more interested in other offerings from LL.

Not that you’d guess that from the contents of this blog :D .

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Lab introduces new pricing model for Creatorverse

LL logoLinden Lab have announced that as from April 2nd, 2013, Creatorverse, the first in their new range of products to be released in a “full” version, is available free-of-charge for the Apple iOS (iPad, iPod Touch and iPhone) – however, “advanced tool” packs will now be sold within the application itself.

The announcement of the move reads in part:

SAN FRANCISCO – April 2, 2013 – Linden Lab, the makers of shared creative spaces including Second Life®, PatternsTM, and dioTM, today announced that CreatorverseTM for iOS is now available for free. Previously, Linden Lab had offered Creatorverse for iOS for $4.99, and Creatorverse Lite for free, but now Creatorverse is available for iOS as a single, free app. Creatorverse for Android and for Kindle Fire will soon follow the same model.

The announcement goes on:

For more complex creations, packs of advanced tools like teleporters and motors, are now available for purchase within the app. In addition, a new capability for Creatorverse, thrusters, are now available in the Rocket Tool Pack, which will allow users to easily add rockets, jetpacks, and more to their Creatorverse designs.

Creatorverse - "Full" version now free on iOS - other than "advanced tools" - Android and Kindle to follow

Creatorverse – “Full” version now free on iOS – other than “advanced tools” – Android and Kindle to follow

The the first of the “advanced tools” packs will be an “Advanced Creator Pack” priced at $4.99  However, all those who have purchased Creatorverse for iOS prior to the pricing model change will receive this pack free of charge – and it is assumed the same offer will be extended to Kindle / Android users when these versions also switch to the new pricing model. Whether or not other “add-on” packages will be offered at the same price remains to be seen – but it appears likely.

Downloads rapidly tumbled on Google Play

Downloads rapidly tumbled on Google Play (Dec 2012)

It’s been hard to gauge how Creatorverse has faired since being launched; while initial interest was high, it did appear – within the Android market at least, to tail-off very quickly, with downloads plummeting rapidly. Today, downloads appear to be so low, they are no longer graphically represented on Google Play

As I commented on the launch of the “Lite” version of the application, it’s hard to judge the move on LL’s part – is it a clever marketing ploy or a further attempt to bolster an application which isn’t actually making much headway?

Doubtless, there will be many who see the move in terms of the latter.

Creatorverse Lite on Android apears to be performing somewhat better than its full-price cousin

Creatorverse Lite downloads on Google Play (Mar 2013)

However, offering the app free, but holding the more advanced tools back as a purchasable option could actually be a canny move – and it is possible that downloads of the Lite version of Creatorverse have encouraged LL to think in these terms. These appear to be running at a somewhat higher daily average compared to the full-price version – which is suggestive that there is a market for the free version of the app out there, and that the marketing additional features and capabilities in “advanced” tool packs could be a tidy way for LL to continue to generate revenue off the back of that popularity, and to maintain interest in the product as a whole.

In this regard, the idea of generating income from “expansion packs” isn’t new – it’s something those at LL with a background in games will be very familiar with. What’s more, it is putting Creatorverse in the same marketing model as Versu.

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Patterns moves to Steam’s Early Access platform

LL logoPatterns, Linden Lab’s sandbox building game available for Windows and the Mac, which launched on October 2012 utilising Steam as the initial download mechanism before becoming directly available via the Lab’s own Patterns website, has now moved to the Steam Early Access platform.

Launched on March 21st, Early Access allows users to play games that are currently in development. It initially kicked-off with a total of twelve titles in various stages of development, and which users can purchase and play. In return, developers gain access to community feedback, players can play games in alpha or beta stages, and Steam gets to remain the one-stop shop for digital downloads.

As such, Patterns – which remains in its Genesis Release phase and at the Genesis price of £6.99 ($9.99) – is an ideal candidate for the new Steam service, as it brings the game to the attention of a much wider audience than has perhaps been available to it until now.

Patterns now available as a part of Steam's Early Access platform

Patterns now available as a part of Steam’s Early Access platform

Coming alongside the move, the Patterns Community page on Steam has also been updated with news on the move, commenting in part:

We first launched Patterns as a ‘genesis release’ in October 2012, and we are now happy to make it available to everyone on Steam as part of the Early Access program. We are still very early in the game’s development, but have already made many updates. If you’re interested in seeing how Patterns has grown and improved so far, check out our update history in the News section.

As genesis release users, your feedback will help shape Pattern’s evolution. Please keep the comments, screenshots, videos and your thoughts coming! Know that we are reading and paying attention to your feedback, even if we are not able to respond to every post with a comment.

Since its initial launch, Patterns have continued to be enhanced, with both bug fixes and new features being regularly added to the game – many of the latter in direct response to ideas and input from Genesis users. These new features include additional worlds, more substances for building, more formations, some with new – such a slide, bounce and fly.

More enhancements and capabilities – again, some of which have been user-requested – are due in the future, including a multi-player mode, the ability to build personalised worlds and shared them with other users,

The caption says it all (courtesy Linden Lab)

The caption says it all (courtesy Linden Lab)

Of all the new products launched to date by Linden Lab, Patterns is the one which potentially has the most visible traction  – the Steam / Genesis user community is active, the community pages contain a good mix of discussion, ideas and Q&A, and the game appears to have picked-up a good level of support and enthusiasm from non-SL users – something which could bode well now it is effectively available on a more widespread basis within the Steam community.

Coming with the announcement of the move to Steam’s Early Access platform is a new video narrated by Patterns’ producer, Michael Cox.

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With thanks to Daniel Voyager

Dipping back into dio

dio-logodio, Linden Lab’s browser-based “social experience” reaches two months of age this week. Whether this will be accompanied by any updates remains to be seen. So far, there appears to have been only one significant update to the application, which appeared at the end of February, a month after the original launch. As I’ve not really commented on dio for a while, I thought I’d take time out and have a poke at some of the updated features.

The Updates

“Live Chat” / Comments

When browsing dio Places, perhaps the most obvious update is that Comments have now been expanded to include Places as well a rooms. I’ve previously been critical of the idea that dio presents “persistent live chat” when in fact the “chat” element is more of a basic message board service, limited by the fact it only applies to rooms – so any conversations which might occur in real-time can ge abruptly interrupted as one person shifts to another room without warning.

The dio product team have addressed this by adding a new tab to the Comments panel. Entitled “Place”, it does exactly what it says on the label – allows comments to be made about a Place, rather than a room, and to be accessible from any room visited within the Place.

The old dio Comments panel (main picture) and the new, tabbed approach for commenting on rooms and Places (inset)

The old dio Comments panel (main picture) and the new, tabbed approach for commenting on rooms and Places (inset)

New Editing Buttons

The updates also bring a set of new on-screen editing buttons what are immediately available at the top of a page on creating a room. These provide easy insertion / creation of:

  • Photos
  • Videos
  • Inventory objects
  • Exits to other rooms

All of these work on the same principles as the initial release of dio, although the editing screens for the options have been revised somewhat (see below).

The new buttons options displayed at the top of each room when in edit mode, allowing object, etc., to be added directly to the room.

The new buttons options displayed at the top of each room when in edit mode, allowing object, etc., to be added directly to the room.

Additionally, a new option is provided – that of Text, which opens a simple text editor which can be used to generate simple blog-style entries for a room. Currently, there is no means of formatting text, so how useful this option might be remains to be seen. Once created, text objects appear in the In This Room panel along with all other types of object. Text objects can also been assigned Actions as well, which offers interesting options with their use; for example, in an adventure game Place, a text object could be set as a map with both explanatory text (or perhaps a riddle as to what it means), which can be taken by others. They then have the choice of both looking at the map and reading the associated explanation / riddle.

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