Tag Archives: Art in SL

Raglan Shire 2014 Artwalk: call for artists

The Raglan Shire Artwalk is  one of the staples of the SL art calendar. With 2014 marking the Walk’s ninth year, it will take place between Sunday May 4th and Sunday May 25, 2014  (inclusive).

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2014 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday April 27th.

A part of the Raglan Shire Art Walk 2013

A part of the Raglan Shire Art Walk 2013

There is a full set of guidelines and requirements for participation in the event, but in brief:

  • The event is a non-juried show
  • Artists can display more than one piece if they wish
      • 2D (“flat” art pieces will be awarded a maximum of 15 prims, and individual pictures should be 1 prim, including the frame (a kit for 1-prim framing can be obtained at the Raglan Shire Welcome Centre)
      • 3D art (sculptures, etc.), will be awarded a maximum of 500 prims for up to three pieces of work. Artists are requested to state the number of prims per piece in their application
      • Sales of works are allowed
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Dagmar Klaar & Liandras Jameson.
The arrival point for Art Walk 2012

The arrival point for Art Walk 2012

Key Dates

  • Sunday April 27th: Applications close at 21:00 SLT
  • Thursday, May 1st: Notification of exhibit space location issued to artists
  • Friday, May 2nd / Saturday May 3rd: Artist set-up days
  • Sunday, May 4th: ARTWALK OPENS
  • Sunday, May 25th: Artwalk closes
  • Sunday, May 25th (after 18:00 SLT) / Monday, May 26th: Takedown of works.

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The ghosts of castles past

Ghost Castle

During my SL travels, I may have mentioned I have a love of castles. So when I learned that Fuschia Nightfire, in association with Italian Square Gallery & Tanalois Art, was opening a new installation which takes England’s once mighty Corfe Castle as its inspiration, I was immediately intrigued.

Corfe Castle was established by William the Conquer in the 11th Century to command a gap in the Purbeck hills of Dorset (where Fuschia also lives in RL), and it was one of the earliest castles in England to be built using stone when the majority were built with earth and timber.

During a long and distinguished history, it served as both a royal fortress and later as a private residence. However, loyal to the crown in the English Civil War, the castle was besieged by Parliamentarian forces and eventually betrayed from within in 1645. Following its capture, Parliament voted to have it demolished, leaving a striking set of ruins atop the hill where it once stood.

Corfe Castle, Dorset (image: The National Trust)

Ghost Castle, Fuschia’s new installation, which opened on Wednesday April 16th, presents an interactive means of exploring a Norman castle. From the landing point, the visitor – assuming not too many people are already exploring – is presented with the castle ruins much as Corfe is seen today.

Ghost Castle as it appears in ruins

Ghost Castle as it appears in ruins

However, as you draw close to the ruins, things start to happen, with the gate house and curtain walls materializing before you, presenting vistas of the castle as it may have appeared in its heyday. As you pass by them, climbing up towards the keep, they fade away again, new sections of the castle appearing as you pass over or through them.

But as you approach, parts of it are slowly restored as they materise before you

But as you approach, parts of it are slowly restored as they materialize before you

The nature of the installation does make navigation a little difficult, as elements of the castle are necessarily phantom. This being the case, I recommend walking up to the curtain walls and then flying up to and around Henry 1′s great keep. Make sure – as the introductory notes at the landing point advise – that you have draw distance up relatively high and have set RenderVolumeLod (debug settings in the viewer) to around 4.00; both will be necessary for camming out to get good views of the castle.

Work with other visitors, or go in a small group, and you can reveal more of the oritinal structure

Work with other visitors, or go in a small group, and you can reveal more of the original structure

This is a novel and interaction way at viewing historical pieces in Second Life, one which could offer significant opportunities for things like educational recreations. It’s also an installation worth getting a small group together to visit, or while spending time working in cooperation with other visitors is worthwhile, so that you can work together to render more of the various elements of the castle simultaneously and so get more of a feel for how it might once have looked.

If there are enough of you, the full reichness of the castle might eventually be revealed

If there are enough of you, the full richness of the castle might eventually be revealed

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A Carnival of Architecture to say farewell to a landmark

The Paper Tower - ACC Alpha, april 2014, as seen from Sparquerry

The Paper Tower – ACC Alpha, april 2014, as seen from Sparquerry

Four years ago, architect Haveit Neox raised the Paper Tower over his ACC Alpha sim. At 175 metres in height, the Tower became a landmark for the region and the neighbouring Sparquerry, where more of Haveit’s fabulous works reside. However, all good things must come to an end.

In January 2014, Haveit took part in the LEA’s series of Interim Projects, and presented his Paper Observatory, indicating that it would replace the Paper Tower on the occasion of the latter’s 4th anniversary. And so it is that on Thursday April 10th, 2014, a special Carnival of Architecture will take place at ACC Alpha, during which the Paper Tower will vanish into inventory, and the Paper Observatory will descend from the sky to take its place.

The Paper Tower - ACC Alpha, april 2014

The Paper Tower – ACC Alpha, april 2014

Festivities will kick-off around 14:00 SLT, with a parade. Then, at around 14:30, free vendors will appear in the Paper Tower Court where the Paper Tower once stood, offering attendees the opportunity to obtain architectural attachments – walls, domes, columns, etc., – they can walk and fly around wearing and come together in groups to “build” their own versions of the Observatory. Then, as a part of the grand finale, the Paper Observatory will descend upon the Court and those in it, in – to use Haveit’s apt description – a raucous collaboration of performance art.

For Haveit, the departure of the Tower is something of an emotional event, and it took him some two years to come to the decision to take it down. “The Paper Tower is one of my pet builds – one of my first,” he says of the Tower. “Working on its grand scale and industrial motifs was an exciting new adventure in my new exposure to 3D building. I have many fond memories with friends, and with public events in and around the Tower. It is one of the last standing of my newbie builds.”

The Paper Observatory at LEA25, January 2014

The Paper Observatory at LEA25, January 2014

One of the problems with building tall structures in SL, as Haveit points out, is that while in RL they provide excellent platforms for viewing your surroundings, due to the default camera offsets in SL, when you build over a certain height, all that’s seen is the sky. The Paper Observatory compensates for this by having a translucent floor.

While the Tower will be taken down, it will not vanish altogether; although the observatory will occupy the space once taken by  the Tower, the Paper Tower Court beneath it remain and continue to be an exhibition space, and the themes of paper and decay seen in the Tower are reflected in the Observatory’s design, which will be used to display scientific information.

Those wishing one last visit to the Tower can still do so ahead of the Carnival, although most of it has been cleared ready for the removal. While there, and if you haven’t done so previously, you might want to explore the rest of Haveit’s remarkable designs and builds within ACC Alpha and Sparquerry.

One of Haveit's pieces at ACC Alpha

One of Haveit’s pieces at ACC Alpha

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Assis in April: masks, cards and reflections on the world

You Wear That Face, Assis Art Galley

You Wear That Face, Assis Art Galley

I dropped into Assis Art Gallery as a result of discovering a lapsed notice of an installation opening there at the start of the month. Curated by Joaopedro Oh, the gallery is currently home to four exhibitions for the month of April (and possibly longer), three of the photographic, and the last a 3D exploration of identity.

The various exhibits are displayed in different levels within the gallery space, and a teleport is required to move between some of them – look for the blue mask in the lobby and temporary building levels.

Hikaru Enimo, Assis Art Gallery

Hikaru Enimo, Assis Art Gallery

Located in the gallery’s lobby area is a small exhibition of photo art by Hikaru Enimo. These are quite exquisitely rendered, and occupy a space towards the back of the lobby space. Small though it may be, the works on display are worth casting a very close eye over, as they really are marvellous life studies.

In the Gallery’s “temporary building” area are two exhibitions which can be viewed without the need to teleport between them.

Gatekeeper Gustafson, Assis Art Gallery

Gatekeeper Gustafson, Assis Art Gallery

The first is a series of real life studies by Gatekeeper Gustafson. This as another stunning display, with some of the pieces containing two images each which are displayed in turn for around 30 seconds apiece. The themes for the photographs, whether paired like this or individually framed, are diverse, as are the post-processed finishes evident in some, making for a fascinating display of studies and subjects, which again rightly demand time to be appreciated.

Alongside of this, just down the stairs. is a further exhibit called Playing Cards, by Edward Nussbaum. This comprises images set as the face cards from a deck of cards, together with the joker and ace. The face cards and aces are displayed in sets of four, each image in a set representing one of the four suits in a card deck.  There is a high level of  nudity in the images presented in this display, together with sexual themes and a degree of homoeroticism, so be prepared!

Accessible via teleport, Blue Tsuki’s installation is called You Wear That Face, and is a simple but effective exploration of identity. Blue describes the piece thus:

We all wear masks. In SL we present ourselves with a mask every day. In this landscape find a hole in the ocean, armillary spheres of orbiting electrons, shafts of memory and our masks. “You Wear That Face” is a nexus, a vortex, an analogue of neurons and a self-reflexive look at our mask in a sideways dream.

You Wear That Face, Assis Art Galley

You Wear That Face, Assis Art Galley

This is a mix of physical elements and particle displays which combine to from a dream-like space with a lavender-coloured ocean flowing into a central vortex (which you’re standing over when you arrive), and over which golden armillary spheres float.

A spiral of prims descends into the vortex beneath you, images flickering across them in rapid succession, perhaps representative of the many masks we wear within SL (and life itself?). Around the spiral sit four rectangular shafts and four masks each within a pattern of particles. These are interactive pieces – click to sit on them – which place you either looking out from behind one of the masks – again, the reference to identity – or floating at the mouths of the shafts and looking down onto old photographs – our shafts of memory.

You Wear That Face, Assis Art Galley

You Wear That Face, Assis Art Galley

There is not set order for viewing the exhibits, so you can visit them as your muse takes you. If you do start from either the lobby or temporary building, watch out of the Assis Art Gallery signs – these will furnish you with a notice on the exhibitions and news of the gallery. If you visit you Wear That Face first, the teleport is the small red inverted pyramid in the centre of the vortex (under your feet on arrival).

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