Category Archives: SL Destinations

City streets and dungeons deep …

I’ve been covering Chic Aeon’s Machinima Open Studio Project (MOSP) for a while now. Originally a part og the LEA’s Artist-in-Residence programme in 2012, where I first reviewed it, MOSP has more recently become a permanent part of the LEA environs, with a dedicated home on LEA7.

Chic herself continues to revise and enhance the facilities in the region, adding additional sets, props and vista in order to provide machinima makers with the widest choice of opportunities to meet their filming needs. Overall, the best way to keep up with the updates and changes is via the MOSP blog. The two most recent updates include a full region cityscape and a dungeon environment, both of which are well-suited to a number of uses.

"Night had fallen by the time I reached the city. The streets were deserted while all around me, lights shone from the high-rises and apartment blocks; a thousand silent eyes watching my every move..."

“Night had fallen by the time I reached the city, and I came full circle. The streets were deserted while all around me, lights shone from the high-rises and apartment blocks; a thousand silent eyes watching my every move…” – MOSP’s full region cityscape

The City build is a simple but effective set, offering a backdrop of tall buildings, streets, a row of shops and a large open area suitable for a number of uses, such as a park scene or open-air concert scene, and so on. Cars parked along the roadside add a measure of additional depth and the shops themselves are suitable for outfitting – or could even double as a row of houses.

The Dungeon is another simple but effective build, offering a series of torch-lit rooms built of stone and with stone floors which could easily be taken as the island of a castle or the cellars of a great, old house or simple a goal or cells standing out their own (there is a desert-like landscaping outside).

Chic intends to keep on adding to the various sets as time goes on, and in introducing more in the way of mesh as a primary building option, which is not to stay the current prim builds will vanish any time soon.

“When I started putting the first MOSP together — and again when it was resurrected on LEA7 — I wasn’t terribly concerned with prim counts. I mean, a WHOLE sim!” she explains on the MOSP blog.

“But as more sets were added, those new land impact points became more important. So part of my self-described job description for the future will be continuously updating existing builds with the emphasis on super quality and low land impact mesh. My personal equation has something to do with visual impact in comparison to land impact costs. So some older prim buildings will certainly remain for a while. They have their own charm and are some of the most popular places at MOSP.

“But I suspect that in a year, most of LEA7 will be mesh, so much more can be fitted in.”

As it is, and especially with the ground-level vistas, she’s achieved a good balance between mesh and prim builds, presenting a range of sets and options which are suitable for both machinima filming and photography. With the arrival of the new city and dungeon sets, Chic has further added to the many opportunities MOSP offers the machinimatographer and photographer.

"I knew the SUV was Calhogie's; who else would drive something so over-the-top these days? Parking opposite, I got out of my car, feeling the comforting bulk of Mr. Redemption snuggled under my right arm inside my jacket. The SUV's headlight flashed twice, and I paused, determined to get Calhogie out into the open...."

“I knew the SUV was Calhogie’s; who else would drive something so over-the-top these days? Parking opposite, I got out of my car, feeling the comforting bulk of Mr. Redemption snuggled under my right arm inside my jacket. The SUV’s headlight flashed twice, and I paused, determined to get Calhogie out into the open….”

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Looking for summer in Second Life

Earlier in the month, I noted how the weather here perhaps hasn’t received the memo about srping passing and summer arriving, something which prompted me to set off exploring SL in search of something to counterpoint the large number of summer-like snaps inhabiting my posts and Flickr stream. That hike led me – most happily – to Winter Moon, Dream Shadowcry’s beautiful and evocative homestead region.

Well, the weather here in RL has remained pretty bleah; if it’s not been raining, it’s been overcast and the wind less than polite. Up until today, that is, which has seen relatively clear blue skies, sunshine and the chance the lawns might actually dry-out sufficiently for me to get the mower out … tomorrow …

To celebrate, I set out to find the sun in Second Life, I found in Lula, Turnip Sorbet’s marvellous region and the home to her store, Turnip Homes, as well as Lamb and Tres Bleah (Mon Tissu having relocated to Mayfair).

Lula is another of those marvellous regions where care and attention has gone into presenting visitors with a warm and inviting experience which encourages them to stay, shop and wander. The main stores themselves are clustered, village-like, towards the centre of the region, which has been terraformed into a gently undulating landscape which merges with the green hills of a sim surround.

This is a beautiful rural / rustic scene, the colours of the buildings giving something of a Mediterranean feel to the village, the trees a mix of greens and browns suggesting the season might be late summer, although the young fawns, keeping close to their mother suggest the time might be early spring – so you can decide for yourself which season you prefer.

The village is small and easy to explore, an added touch of authenticity coming in the form of wooden board nailed over the entrance to the buildings which once house Mon Tissu, and there are places to sit and mark the passing of the day and paths to follow down from the village into the fields and glades surrounding it. Cross the river over the stone bridge and bear right, and you’ll come across a strange little tea party scene, complete with a dormouse nibbling away; not that the Alice reference might be intentional, although the armchair in the tree suggests someone as mad as hatter has some unusual thoughts on the subject of a “room with a view”.

Cross back over the river via a small wooden bridge and you’ll find the fawns and their mother I mentioned earlier and, as you wander on, other little points of interest and little whimsies to delight the eye as hot air balloons float overhead and offer further platforms to observe the passing world.

Were someone to ask me how to sum-up Lula, I’d probably use one word: carefree. This is a place where the worries and concerns of the outside world – virtual or otherwise – can be left at the teleport point and the heart, mind and eyes can wander and explore happily.

All-in-all a wonderful place to visit, be it for shopping or to simply enjoy the views.

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(view slideshow full-screen)

It’s a Grand Place to visit

There are lots of examples of the cross-over between real life and Second Life to be found in-world: historical builds, the presence of real-world organisations, the (still surviving) links between SL and education, not to mention the many and varied activities which go on in SL in support of real life charities.

One of the most recent examples of the cross-over in terms of in-world builds to get my attention is that of La Baule. I admit ignorance as to how long it has been around – but I caught it as a new entry in the Photogenic Spots of the Destination Guide, and had to go take a look.

A full region, La Baule is home to the Brussels Grand Place, a complete reproduction of the famous UNESCO world Heritage site, with the market square, the City Hall and all the guildhalls – and it is quite simply magnificent. So much so, that I doubt these images really do the place justice.

Designed and built by Pascale Boucher (Passie), the build includes a museum, an art gallery and cafe, and hosts a range of events through the year, including outdoor music  performances, ice skating in winter, and weddings held inside the magnificent buildings.

“I spent nine months doing it, sweating, bleeding and weeping,” Passie says of the build, “because i want to let SL know how marvellous my home country is.”

Well, she’s succeeded.

Having visited the real Grand Place many a time, I can vouch for the attention to detail with the exteriors which are a tour de force of prim and sculpt build.

This is a stunning place for photography – although you may find it taxing on your GPU; I have to admit my Ge 9800 GT struggled mightily to try to manage things – and wasn’t entirely successful. However, this is no reason to avoid a visit; if your own card can manage the load, the rewards for seeing the place with Advanced Lighting Model (deferred rendering) are plenty, even without shadows enabled. If you can manage the full monty, then it’s well worth flipping shadows on as well the results under a range of windlight conditions are stunning and really bring home the beauty of the build.

Highly recommended.

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Almost monochrome in Second Life

It’s hard to believe it is May and that summer is supposedly just around the corner. After a burst of sudden warm weather which suggested spring had finally arrived, the weather has been a riot: rain, odd bursts of hail, thunderstorms and high winds. They’re even reporting snow in Devon!

I’m not sure if the weather in real life has affected my thinking about Second Life (some of my thoughts about the platform and my involvement in it has been a little on the grey side this last week), but while running through my list of places to blog about and rifling through the folders of snaps I have of places, I was struck by just how summery my snaps look. So I set off to try something different, although I hadn’t a clue what.

Fortunately, I didn’t have to spend too long scratching my head over what it is I was looking for. As soon as I stepped into Winter Moon, Dream Shadowcry’s evocative homestead region, I knew I’d found it.

In a world of often bright, vibrant colours, it’s not often you come across something which is almost  – and quite naturally – monochrome in Second Life, but Winter Moon is precisely that – and it is precisely that in a most magnificent way.

Rain pours from the sky when you arrive, and breakers crash against the shore. The lowering sky reduces everything to shades of grey and washed-out colour over which bright white falls tumble, while muslin-like clouds scud across the sky. “Atmospheric” doesn’t come close to describing the way in which this region has been put together – I strongly recommend that you keep to the region windlight settings when you arrive for the first time and, if you can, run with Advanced Lighting Model (“Lighting and shadows” in older viewer versions) active – you can keep shadows set to “None”.

There are paths to follow around the region, and places to discover; wandering and discovery are invited, and in places handy camera and telescopes point to vistas and images worthy of a snap or two – not that the entire region isn’t highly photogenic. Here and there are places to sit, either alone or with a loved one or friend. Some of these lend themselves to quite introspection, others provide an opportunity to dance. All add to the whole.

The attention to detail is wonderful – make sure you drop into the little orangery on the south side of the region. This is a beautifully composed piece, complete with half-eaten pizza lying in is box, together with a couple of Pepsi cans alongside the bed which clearly evoke a feeling when seen, and the movie playing on the projector at the foot of the bed further enhances the mood.

I advise keeping to the default windlight when making a first visit – particularly if you can run with Advanced Lighting Model active – because the overall monochrome effect of the region allows for a number of quite unexpected surprises, with sudden splashes of colour appearing as you pass the lamps and lights marking paths and gates.

For those not into greys and rain, the region also lends itself to a wide range of windlight settings, making it another perfect location of the SL photographer and explorer, as I hope the few scattered through my sideshow from a previous visit will demonstrate.

A highly recommended place to visit.

(view slideshow full-screen)

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