Category Archives: Personal Notes

Blogging and me

I’m getting to this at least a week after everyone else – if not longer. The reason why is simple: I’ve actually had something of an internal fight with myself over whether to a) do it and b) press it.

What am I talking about? Strawberry Singh’s meme (one of a whole series she has been setting, which have been thought-provoking) of “Why do I blog?” The format is easy enough – answer a series of questions on the subject of “why do I blog?”

So after several rounds of yes / no / yes / no arguments with myself, here (finally, and for whatever they’re worth!) are my answers.

Thinking about why I blog while sitting at Hazardous

Thinking about why I blog while sitting at Hazardous

How long have you been blogging? I started in January 2007 using Blogspot, then in 2009 made the move to WordPress.

Why did you start blogging? This is a little complicated. There was a time when I was very involved in D/s in my real life (I’ve actually written extensively on the subject elsewhere in the past – and no, I’m not saying where or under what name!). In coming back to SL, I opted to explore how D/s is perceived and acted upon. While it may sound presumptuous, I was so taken aback by a good few of the attitudes and misconceptions surrounding D/s as seen in SL, that I started blogging to try to offer a counterpoint and present D/s in a wider context. Over time, my own interests in SL changed such that the nature of my blogging shifted focus, particularly after the move to WordPress, and the blog evolved to what is read today.

How many times a week do you post an entry? Currently, I’m running at least one post a day, although sometimes I can hit 4 or 5 a day – it really depends what is going on, what I read about, what I learn and what generally comes my way.

How many different blogs do you read on a regular basis? I try to run through all the blogs on my blogroll at least a couple of times a week. Some are daily reading (or very nearly). I also read a number of other blogs as time allows, although they should perhaps be read more frequently (Strawberry’s being one … hence coming to this meme so late!). My problem is that I can either blog or read (or blog and read … and ignore the realities of real life!).

Do you comment on other people’s blogs? Yes, when I feel I have something to say that actually might be worth saying.

Do you keep track of how many visitors you have? Yes, although I’m actually more interested in the geographic diversity of those who visit. In the last five months this blog has averaged 32,800 page views and an average of 14,000 unique visitors a month – which I find amazing. What amazes me even more is that these people come from all over the world. Obviously, the highest concentrations of page views comes from the USA, Europe, Australia and Japan, but I’m genuinely stunned when I look back across a month and see multiple page views from Fiji, Belize, San Marino, Tanzania, Oman, Kazakhstan, Sri Lanka,  Macau, Taiwan and more. Of course, these views likely all only add up to one person each (especially as some don’t climb above 5 or 6 views a week), but the fact they are there month on month does remind me that Second Life really does have a global reach.

I track visitors, and do get a buzz out of seeing how far-flung across the world they are

I track visitors, and do get a buzz out of seeing how far-flung across the world they are

Did you ever regret a post that you wrote? Some of my pieces take a good while to germinate and take shape, particularly as I try to keep to a certain “maximum length” of article. This has meant in the past that I’ve sometimes pushed the “publish” button when perhaps a little more polish or simply walking away one more time and then coming back with a fresh pair of eyes for a final read-through might have been better.

Do you think your readers have a true sense of who you are based on your blog? I hope that people have a clear sense of my values. I don’t have a hard-and-fast rule on differentiating between the “real” and “virtual” me (although I have various limits on how far I will go in talking about the “real me”). Whether this gives any real sense as to who I am for anyone reading these pages without encountering me – I’ve honestly no idea.

Do you blog under your real name? Nope. All my VW writing is done under my virtual identity of Inara Pey. The vast majority of my writing elsewhere has been under pseudonyms as well.

Are there topics that you would never blog about? Yes. Real world politics for one. Religion for another.

What is the theme/topic of your blog? Virtual worlds and environments, although the primary focus is on Second Life, as I simply cannot keep pace with everything else going on out there!

Do you have more than one blog? If so, why? Yes. No. Sort-of. I have two other blogs, one for my builds and one for *some* of my D/s writing carried over from my original blog – but both rarely get any real attention from me.

What have you found to be the benefits of blogging? A greater understanding of Second Life and a clearer appreciation for Linden Lab (warts and all) and the work they put into making this incredible environment possible. A growing love of virtual photography (I’m even starting to venture into the world of post-processing!), and the discovery of in-world interests and hobbies.

Blogging has encouraged me to try to improve my ability in framing and taking snapshots

Blogging has encouraged me to try to improve my ability in framing and taking snapshots – such as with Keisei

So, why do you continue to blog? I can’t stand going cold turkey when away from my blog :) .

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Keisei: the returning

Back in September last year, I visited Keisei, Daddio Dow’s fabulous region, and was captivated. To my shame, I admit I’ve not had any real opportunity to get back since, despite the region being so evocative.

However, when a personal invitation arrives from Daddio, asking me whether I’d like to pay a visit and see what is new following some work he’s carried out, I was grabbing my camera and heading straight on over.

“I’ve done a bit of remodelling,” Daddio told me, “but what I think you and your readers will really get a kick out of is not so much the sim, but the trees I’ve found by Mitsuko Kytori of Hayabusa Designs. These trees and plants are marvels and deserve to be recognized, photographed and admired.” I have to admit that having seen them, I can only agree.

The changes made to the region are both subtle and widespread, and definitely make Keisei a place to visit once more. I’m just irritated that due to the “ERROR: LLDrawable::destroy: Illegal deletion of LLDrawable!” crash when using the snapshot floater, and which seems to be prevalent in SSB/A-enabled v3 viewers, I’m restricted grabbing screen caps a lot of the time on regions which are either busy or (as in this case) use a sim surround. This tends to make for a Growly Me.

Among the changes made are a number of new private residences – so please take care should you explore; the majority of the region is open to visitors, but some of the houses are equipped with security systems, and all visitors are asked to respect residents’ privacy.

Other changes within Keisei include a relocation for the bath house, which comes down from the sky while the tree house spa now sits up at 1,000m. The arrival point has been beautifully re-worked, and elements of the coastline remodelled; all of which adds up to a lot to see and enjoy.

The region remains a photographer’s delight, and I really do urge anyone into SL photography who has not visited Keisei to do so; there are so many opportunities here for some stunning images – and the entire region naturally lends itself to a host of windlight settings.

I have to confess that I’d actually missed the place as I nosed around and snapped away. This is a region which really is worth the time to visit. And if you’re looking for an oriental-themed home, there are a couple of parcels available for rent as I write!

(view slideshow full-screen)

(And for those interested in my previous Keisei slideshow, it is still available :) .)

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Flying high in SL

Update March 26th: Erick has sent me a copy of the “full” version of the Spitfire’s Hud, which does include a comprehensive set of control switches.

As regular readers know, I was bitten by the flying bug towards the back-end of 2012. I started out humbly enough with a couple of “freebie” aircraft (although the term doesn’t do them justice at all, a Terra Stingray by Steve “Cubey Terra” Cavers and a Pitts S2C by Michie Yokosuka. As noted back then, I’d had some flying vehicles prior to these two, but they marked my “real” entry into the world of flying in SL.

Since then, my aircraft collection has expanded somewhat, with several more from the Cubey Terra range entering my ownership, and even Warbugs getting my attention. If I’m totally honest, the Stingray has remained my out-and-away favourite – it handles beautifully and is equally at home whether in the air or on (and even under!) the water – which is really handy when out on Blake Sea.

However, my collection of aircraft gained a massive boost recently when I unexpectedly came into ownership of an aeroplane I have, like anyone remotely connected to or interested in RL flying, loved from afar: A Supermarine Spitfire. Specifically a Mark IX as made by Erick Gregan.

Just a gal and her Mark IX

Just a gal and her Mark IX

The “Spit” came my way while Erick and I were visiting the Magnum Sandbox regions in order to poke sticks at the region crossing bug fix deployed this week by LL in an attempt to cure much of the misery surrounding vehicle region crossings resulting from the recent roll-out of interest list code.

Those who are familiar with Erick’s work know this his aircraft are all exquisitely put together and detailed – and the Spitfire is no exception. A mesh construction, It is perhaps one of the most detailed SL aircraft I’ve seen, and it is clear that he has poured an enormous amount of creative talent into it. I confess that it was love at first sight when he rezzed it in front of us.

Fabulous detail

Fabulous detail

It is also fabulously scripted – the one aircraft having four flight modes:  an “easy fly”, a “realistic fly” (handling pretty much as a “real” aeroplane would, and requiring as much care and respect), and both an “easy combat”, and a “realistic combat” version for those who feel a little more bloodthirsty.

All four variants come in a single Mark XI rezzer which itself is pretty neat. Pull it out of inventory, let it rez and then click to select which variant of the aircraft you’d like. The “flyable” version then replaces the rezzing version, which self-deletes, leaving the flyable version occupying the same space.  Also included in the box is a low-impact (non-flying) “display” version, suitable for parking in a hanger, a full set of instructions and a parachute – just in case.

In the air

In the air

The Spitfire uses the usual flight controls: Page Up / Down for throttle, the arrow keys for climb / descend / banking, together with a huge range of chat commands  – there is no active HUD for flight settings, although you can display an instrument HUD on your screen.

In terms of capabilities and control, Erick has packed a lot in, and sought to make the aircraft as real to fly as possible, particularly in the “realistic” modes. In the latter, a correct start-up process needs to be followed in order to get the big Merlin engine turning over; there’s a battery to turn on, fuel pumps and mixture to set, throttle to open, etc., before attempting start-up. When the engine does start to turn over, you’re treated to unburnt fuel “flaming” in the Merlin’s exhaust pipes as well as getting the life-life sound of the engine coughing and roaring into life. All-in-all an aviation enthusiast’s dream.

"Contact!" The Mark IX's Merlins starts ...

“Contact!” The Mark IX’s Merlins starts …

Once in the air, the Spitfire is a delight to fly, and is very responsive to keyboard inputs, with flap, ailerons and rudder all visibly moving in response to inputs. I can say that aerobatics, are a joy – providing you have a good sense of spatial awareness :) . I had a lot of fun barrel-rolling and looping around the sky once I’d got settled.

Care does need to be taken when flying the plane in “realistic” modes, however. Get things out of shape on landing, for example, and you’re liable to tip the nose into the ground … as I found out *cough*cough*. Oh, and don’t forget to refuel between flights :) .

There is a HUD to go with the Spitfire, but it is “passive” in the sense that while it records airspeed, altitude, heading, etc., there are no switches or options to click; all commands outside of the flying controls are given via chat. The commands themselves are simple enough, with many abbreviated for ease of use (“cc” to close / open the canopy, “ch” to remove / place the wheel chocks, “br” for brakes, etc).

I’ve not actually tried my hand in combat, as that is not something which particularly draws me (Warbugs notwithstanding!), bot the Spitfire comes with an impressive array of weapon options using the VCE combat system for those who are combat enthusiasts.

As to region crossings? While, these have been an issue of late, as I’ve been covering in my weekly SL project updates. However, and while it has, at the time of writing, yet to be deployed to the entire grid – which should happen in week 13 (commencing Monday 25th March), the fix for BUG-1814 works. Neither Erick nor I encountered any issues crossing between regions in the Magnum Sandbox area. Hopefully this will be the majority finding for everyone who enjoys flying / driving / sailing in SL once the fix has been fully rolled-out.

And the Spitfire? Well, suffice it to say, I’m well and truly flying high.

Spit-7_001

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OBR: A time to Rise, a time to Dance – a time to reflect

A stunning view of the main OBR in SL event stage (courtesy of Wildstar Beaumont)

A stunning view of the main OBR in SL event stage (courtesy of Wildstar Beaumont)

Thursday February 14th marked the fifteenth anniversary of V-Day, a global activist movement to end violence against women and girls that raises funds and awareness through benefit productions of Playwright/Founder Eve Ensler’s award winning play The Vagina Monologues and other artistic works. It was marked by the first global movement of music and dance – One Billion Rising -  in which one billion women and those who love them were invited to WALK OUT, DANCE, RISE UP, and demand an end to this violence.

One Billion Rising was marked in Second Life by a series of activities right across the grid, and centred on One Billion Rising in SL, a special gathering of talent organised by a huge team of volunteers and held in four regions commissioned and sponsored especially for the event.

Meilo Minotaur and CapCat  Ragu's "Cocoon Tree and Ophelia"

Meilo Minotaur and CapCat Ragu’s “Cocoon Tree and Ophelia”

Four 24-hours, the music played across the huge, region-spanning stage standing at the centre of the sims, and people rose from across the grid and around the world to dance and lend their voices to the call to end violence against women of all ages. Eighteen of Second Life’s top artists also leant their tallent to the call, providing eighteen thought-provoking works on the subject of women and the violence – physical or otherwise – so many face as they go about their daily lives.

Saffia Widdershin, one of the event organisers, dances at OBR in SL

Saffia Widdershin, one of the event organisers, dances at OBR in SL

As is so often the case, One Billion Rising in Second Life brought out the very best in Second Life, with people giving up their free time in droves to organise and support the event and ensure that it would be a memorable and enjoyable event for all those who participated as visitors. The organisation was near flawless, allowing for the inevitable quirks of SL, and everyone from the organising event staff through the teams of volunteers greeters, helpers and assistants, those providing event security, the builders and landscapers, the artists who provided art, the choreographers, dancers and film crew who participated in the creation the OBR in SL version of Breaking the Chain, those who provide video filming and streaming of the event itself, the DJs and – particularly importantly – the sponsors, and everyone else who participated in bringing the event together are to be congratulated.

For my part, I didn’t get to spend as much time at the event as I would have liked. A domestic incident involving an unexpected hole in the roof, a solid downfall of snow followed by rain lead to a rather unexpected domestic situation on the 13th February, and meant that most of the 14th was spent helping with household repairs. However, this doesn’t mean I can’t still show support. The four regions of OBR in Second Life will be open through until 17:00 SLT on Friday February 15th. So if, like me, your time to dance and raise your hand in support of V-Day was curtailed or otherwise limited, there is still time to see the fabulous stage build by Victor1 Mornington and his team, and witness the 18 outstanding works of art around it.

While activities were centre on "the" OBR in SL event, other events also took place on the 14th February in SL - such as the 2Lei

While activities were centre on “the” OBR in SL event, other events also took place on the 14th February in SL – such as the 2Lei event (image courtesy of Alice Mastrioanni)

Another way to capture the event is to visit the One Billion is SL Flickr group, where people have posted their own pictures of the event. But I really do urge you to tour the regions themselves and see the art pieces on display and take the time to both read the nitecards accompanying them and give thought to what they represent, and how we perhaps all too easily accept violence and harrassment as an acceptable part of human life.

One Billion Rising in SL features 18 fantastic art installations

Gwen Carillon’s piece for OBR in SL

Of course, One Billion Rising in either real life or Second Life, isn’t going to be transform matters overnight. I had planned to comment on this at length – but Saffia Widdershins has already done so very eloquently, and provided considerable food for thought; particularly for those who responded with a degree of hostility towards the event or who sought to denigrate the subject of violence against women through obfuscation and mis-direction. As such, I’ll only repeat the title of Saffia’s post, Events don’t change things, people do, and allow people to read her thoughts first-hand.

Suffice it to say that I do hope this was the first in what will become an annual event in Second Life as well as in Real Life, and that in the future we’ll be able to see it spread to include more venues across the grid, and serve as a catalyst for people to speak out against all forms of violence in the world, whether committed against women, children or men – and in doing so, change attitudes and beliefs the world over where violence is concerned, and for the better.

Kudos and thanks again to everyone who played a part in making OBR in SL happen, and who took part on the day.

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Elrik "Rik" Merlin spins out the music at OBR in SL (image courtesy of Wildstar Beaumont)

Elrik “Rik” Merlin spins out the music at OBR in SL (image courtesy of Wildstar Beaumont)