Twitter leads you into all sorts of things. Conversations, the discovery of new friends, the opportunity to trade comments (sometimes) with the great and the good.
You can even find out all the news and info about Second Life (nudge, nudge).
Now there is a new craze sweeping Twitterland, and SL’s community of Tweeps is at the forefront. It’s called Tweenk. It’s an adventure game built around Twitter which draws on the likes of World of Warcraft and in which you do … well … nothing really. I’ll let the Tweenk website explain:
Tweenk is a game with minimal user’s involvement. Every time you tweet, your alter ego finds adventures, kills monsters or gets items. Every tweet you post can change his life. At the time you tweet “Good morning” your character finds a new sword.
Sign up the game with your Twitter account and just keep tweeting. Every tweet will be a source of adventure for your character.
It’s time to be lazy.
If this sounds silly – it is. It is also somewhat horrifyingly addictive. #SL Tweeters even have their own Guild in Tweenk – the Nyms, presided over by founder and lead Mage, Miso Susanowa, which is rapidly growing.
I first got to hear about it last week, but avoided finding out more until Tuesday, when Crap Mariner tweeted an invite to sign-up. I did. I’m hooked. And even though I don’t actually do anything, it is, well, fun.
Characters are a little limited, and the male of the species predominates (indeed, the only female in the selection appears to be the Elf Hunter, whom I fortuitously picked – see below).
Inara Pey: Elf Huntress!
Everyone gets the same character image for their Tweenk persona, but this doesn’t matter (unless you end-up gender-incorrect, which does seem to be a problem). Once you’ve chosen your character, you’re off and running: even Tweet you send, every conversation you engage in, results in something happening to your character, as recorded on your profile page:
The fun thing here is that in engaging with others, you enlist their help – which can get decidedly silly. Following a Tweet I dispatched to Philip Rosdale (@philiplinden on Twitter) which was utterly unrelated to the game, my profile updated to read: “With philiplinden’s assist our hero killed Controller in City of Madness” – yay Philip! Then Miso went one better and enlisted Barack Obama’s help; I admit to drawing the line and seeing if David Cameron would give me a hand…
You have no real say in how encounters will turn out. In some you will be victor, in others you’ll be vanquished; when victor, you’ll gain rewards and points, enabling you to level-up. Along the way you’ll also acquire things in various ways which you can then trade for gold, although some articles are decidedly odd, such as the Glimmering Bloodsail Pants or the Furious Tribal Gloves of Guarding. The creators of the game also seem to have a bent towards pyromania, as often the items you acquire will be burning or have flames associated with them – but hey, that’s all part of the fun. Although I would think twice about wearing the Burning Plate Shoulderpads…
For those that prefer player-v-player combat, there is an option that allows you to do so; to be honest, I’ve not tried it myself so no idea how it actually works. A recent “safeguard” introduced ensures members of a Guild cannot attack another member of the same Guild.
If you have a Twitter account, but haven’t joined as yet, why not give it a go? The Nyms are growing daily and cups of mead are always available to those who join, and the conversations are wide-ranging – so you’re sure to have fun all ways round!