Update April 27th: there is now an interview with Shadow’s Claw builder Laufey Markstein available on the Fantasy Faire website.
Shadow’s Claw is a marvellous build by Laufey Markstein, proprietor of Trident. It’s a build that harks back to when great longships plied the seas, bringing with the trade – and sometimes terror.
The theme is that of a small town, presided over by a great stone keep atop a rugged hill, where fir trees grow in abundance and the locals use wood for many uses: building, heat, for the curved hulls of their ships and for carving huge statues of their heroes – or gods.
In keeping with the theme of the region, you’ll find demons and satyrs rubbing shoulders with angels within the stores; gowns and lace mix freely with leather and tattoos. You can even acquire a wyrm or two!
Shadow’s Claw is a wonderful evocative environment – one that lends itself to role-play and as such (as with the other builds at this year’s Faire) truly deserves a life of its own beyond the Faire.There’s a marvellous attention to detail wherever you look, and wandering through the sim is a genuine treat for the eye.
The gateway into Shadow’s Claw
Teleport arrival point from Fairelands Junction, with the sponsor’s store beyond…
…and looking the other way, towards the stone keep (Shadow’s Claw naturally lends itself to night-time pictures)
I’m the first to admit that photography is a little hit-and-miss with me. My efforts within SL aren’t particularly great and I can burn water easier than I can get to grips with PhotoShop. However, when it does come to taking SL photographs, I can be grateful that there are great Viewers out there that can even overcome the handicap of having me sitting at the keyboard – Exodus and Niran’s being two prominent cases.
Thank heaven, as well, for client-side Windlight.
Over the past few days, I’ve been trying to update my various photosets - buoyed on by the discovery that not only does Flickr have a slideshow capability (yes, I’ve only recently noticed it does!), but also because I’ve got more space to play with there. Most of this work has involved revisiting places I’ve written about in my “virtual destinations” pieces in order to try and do them real justice.
So, in a blatant bit of self-promotion, here’s a list of the posts I’ve updates, and links to their associated Flickr slideshows. The latter are hardly likely to fall into the category of “amazing” pictures – but I hope they at least please the eye. Feel free to take a look.
This is a weekly summary of changes to all SL Viewers / clients of which I’m aware and which are in popular use across the grid / listed in the TPVD. Detailed links to said Viewers / clients can be found in my Viewer Round-up Page. The links supplied in this summary are either to change logs or to reviews within this blog.
Updates for week ending: 22 April, 2012
The SL Beta Viewer rolled to 184.108.40.206008 and Development Viewer rolled to 220.127.116.11043, which includes the new local textures viewer (textures can be used in builds, but will only be visible to you; other users will see them greyed-out) – both released on the 17th April
Dolphin reached a jumbo number, 18.104.22.16847, code-named “Armageddon”, which includes Linden Lab’s “local textures” solution integrated into it, replacing the code common to most TPVs (note this doesn’t replace the “temporary upload” option within the image upload floater), together with the single AO “button in a button” solution that has been appearing across V3.2 TPVs over the last few months. Lance explains the “Armageddon” code name in terms of a video clip, which kind-of has a link back to “747″…
Niran V Dean has rectified recent computer issues, making a 2nd PREVIEW release of version 1.33 of Niran’s Viewer. This includes a hosts of tweaks, a number of very cool additions (including two excellent camera presets and make a large number of fixes, include implementation of assorted STORM JIRA. I’ll be reviewing the full release of 1.33 in-depth in the near future