I’ve blogged extensively about my love of Frank Lloyd Wright’s Fallingwater, and my attempt to develop a personal interpretation in Second Life. At the time, I was rather pleased with the result, even though elements of the build had to be altered in order for it to fit into a 1/4 sim space – the house really requires an entire region, and that’s not something I’m prepared to invest in within SL; the tier is simply too high.
However, I recently joined Kitely, and as a part of that process gained an entire region for myself, and 100,000 prims to play with – and the perfect opportunity to reproduce Fallingwater in a location more in keeping with the original.
The work is still ongoing, but I’m already well pleased with what I’ve achieved so far. The recent updates to Kitely have been a joy; not only have I been able to rapidly zap between worlds to grab fixtures and fittings I didn’t want to get caught-up with making, the fixes to the scripting end of Kitely mean I can now employ my usual scripted lighting. This may add a little to the processing overhead, but I hope it gives a much greater depth to the build – as I hope the night shots I’ve taken demonstrate.
I’ve put together a Flickr slideshow as well,which I hope captures the spirit of the place:
(Click here to see the slideshow full screen)
- Fallingwater at wright-house.com
- My Fallingwater blog post saga
- Fallingwater in Second Life - my video
- Flying High in Kitely
ETA: should have said: all daytime images taken using Firestorm, with deferred rendering enabled and lighting & shadows on, Windlight set to Dynamic Richness. Night images taken with Sun set to Midnight, deferred enabled and lighting & shadows enabled.
Scripted lighting effects produce best results with deferred rendering active.