Daily Archives: March 15, 2012

Dranopia 2: Revolt of the Forgotten

Dranopia, the breedable dragons system developed by Timmi Allen, Leni Galli and Ciaran Maktoum, has added a new chapter to the ongoing saga of Dranopia: The Quest.

In Revolt of the Forgotten, the story is picked-up shortly after the groms have been defeated and the lost souls of the Dranopia ancestors rescued. But a new cataclysm  has engulfed the resting-place of the ancestors’ souls: a great flood has occurred, sweeping away everything before it, leaving only a vortex of swirling water, and the openings to long-forgotten tunnels leading deep into the walls of the gorge, tunnels revealed as earth and stone collapsed under the force of the swirling water below…

Dranopia after the great flood

Revolt takes the mechanics of the original Quest and moves them into a labyrinth of underground tunnels which must be explored while once again flying upon a dragon (either your own or one obtained from the start-point for the quest), and attempting to obtain a range of items along the way.

The essential game system remains the same, but presents significantly more to do. From the start point / rezzing area, you take your dragon (and a game HUD available from the free vendors) and fly through the arch and out over the water. Your goal is to collect as many coins and keys as you can in the game time. Along the way, you can also obtain additional game-play time and restore the health and vitality of your dragon – and you must also avoid various threats and obstacles.

The start area

Moving the game into a tunnel systems adds a new dimension in flying your dragon; the confines of the tunnels mean that camera angles and views are much tighter. Those familiar with operating in the first person (Mouselook) in SL might be at something of an advantage here; as the tunnels twist and turn, rise and fall, seeing what lies ahead is not always easy in third person; adjusting your camera offsets might also help.

Speed is also something to watch, as it is easy to find yourself hitting walls and floors, costing you time and possibly points, or missing branches and turns where the tunnels split and twist.

Down in the depths

The labyrinth comprises a number of distinct forms, each separated from the other via a door. Each contains a key to be found as well as coins, green health hearts and red hearts for bonus time. Both of the latter are of equal importance: the green hearts help restore your dragon’s vitality and handling – if the dragon’s strength drops to zero, then your game is over; you’ll be dropped to the ground and your dragon will vanish. Red hearts help extend you game time, allowing you to collect more coins and keys; you can gain up to 600 seconds at any one time.

Points are awarded for coins, etc., obtained – but are also deducted should you have an encounter with whatever lurks in the passages and tunnels – of which I cannot say more here, you’ll have to discover things for yourself :) – but that fact the points can be lost is another reason for watching your speed. Coins start at 5 points for the blue glass coins, rising to 100 points for the gold coins. Treasure chests can be opened by obtaining the required keys (each of which will gain you 50 additional points).

Game HUD

Given all these elements – coins, keys, treasure, bonus time, health – the game HUD is somewhat more complex that the original, but well-presented and easy to understand. By default it attaches to the top centre of your screen – and that’s probably the best place for it, as it is easy to reference it without blocking your in-world view.

High scores are recorded on scoreboards located at the start area – but you’ll need to have media-on-a-prim (MOAP) running in order to see the scoreboard displays.

I would advise playing the game without running anything else that might be processor-intensive on your computer; I had my anti-virus software start a scan during my time in the tunnels and my ability to fly my dragon in the confines of the passageways completely fell through the floor…

All-in-all, Revolt of the Forgotten builds nicely on the game-play from the original Quest, adding additional elements that should help attract those who played the original game, while providing a nice gaming experience for those who haven’t yet tried the system. There are seven dragons available at the start-point for those that don’t have a Dranopia dragon of their own to rez, and each again has its own characteristics.

Why not hop over to Dranopia and give things a try for yourself?

Dranopia: Revolt of the Forgotten is available on the Virtual Services Sculptie Experiments region.

Flying high in Kitely

Kitely, the “on-demand” grid service recently added Twitter and e-mail sign-up / log-in capabilities to its existing Facebook option. This has opened the service to far more potential users, many of whom were put-off by the Facebook-only approach that was put in place during initial start-up – and I was one of them. However, with the new options available, I decided to drop in to Kitely and take a look around.

For those not in the know, Kitely is a cloud-based VW that utilises an on-demand service operated through Amazon’s S3 and EC2 services. Essentially, if a “world” (analogous to an SL region) is not in use it is stored away rather than running constantly on a server, but can be instantly enabled when someone wishes to access it. This frees Kitely from having to operate complex infrastructure on a 24/7 basis, and allows them to offer a product that is markedly different to other grid-based offerings, as demonstrated by their payment plan – all levels of which provide at least one world / region to every user…

Payment Options

Payment plans (click to enlarge)

The payment options are a mix of fixed monthly plans and what is essentially pay-as-you-go. In this, it very much resembles the types of tariff options offered by cellphone / mobile phone operators.

By default, every new user on Kitely gets a free account. This gives them 2 hours a month access and a “world” (region) of their own if they wish to create one. With this option, additional time in-world is gained through the purchase of Kitely Credits (KCs), which can be brought via PayPal in packs starting at $5 for 1,000. KCs can then be used at the rate of 1 KC per minute of in-world time so a $5 pack can give you an additional 16 hours in-world per month.

The payment plans start from $5 a month. This gives you 20 hours of in-world time, two worlds to use and 300 Kitely Credits a month. The latter can be used to pay for additional in-world time over the allotted 20 hours at the rate of 1 KC per minute (if not used elsewhere), giving you a potential total of 25 hours of in-world time (20+(300/60=)5).

World owners can also define who pays when you visit their worlds – you or them. By default it is you – but to encourage visitors, some worlds are set so that time spent visiting is deducted from the world owner’s KC balance, leaving the balances of any visitors unchanged (so it’s essentially “free” access to the world). Users can also “earn” free time through encouraging those new to Kitely to sign-up and visit their world for 5 minutes or more prior to visiting anywhere else. For every new user who does this, the world owner gains 200 minutes of in-world time.

Finally, as well as the default world available with each payment option, you can also purchase as many additional worlds as you require at the rate of 1 KC per day for each world you require.

Sign-Up

Three options for sign-up to Kitely are available: Facebook, Twitter and E-mail. All three require a valid e-mail address for account validation purposes. The sign-up process is essentially the same for all three: you define your preferred avatar name and gender, provide your e-mail address & accept the Kitely ToS (available to read from the bottom of the website). If you use either Facebook or Twitter, then your credentials from these are used to verify you when logging-in to the system. If you are using the E-mail option, you’ll need to use the e-mail address you supply and password when logging-in.

There are a few points of note with the sign-up / log-in process:

  • If you have both a Twitter and Facebook account, you can have them linked, allowing you an either / or option to log-in to Kitely – useful if either Facebook or Twitter has a major hiccup
  • If you log-in using Facebook, you’ll see your Facebook Friends and Facebook Groups; when you log-in via Twitter, you’ll see Twitter Followers and Twitter Lists
  • The mechanism you use for logging-in may also impact your ability to access Kitely worlds. This won’t be a problem when accessing public worlds (see below), but may affect your ability if attempting to access a specific world. for example: if a world owner has set their world to be accessed by people on their Facebook Friends list, and you are one of those people, but log-in via Twitter, you won’t be able to access that particular world until you re-log to Kitely via your Facebook credentials
  • As you can only use one e-mail address per account, if you wish to sign-up an Alt at any stage, you’ll have to use an additional e-mail address.

Once you’ve completed the sign-up form and verification process, you can log-in to Kitely. This displays a pop-up advising you on what you can do next – create your own world, visit other worlds or buy Kitely Credits. Clearing this drops you into your My Worlds page, which provides summary information on your account and the world(s) you have created.

My Words summary page, as seen by a new account holder

Accessing Worlds: the Kitely Plug-in and Viewer Selection

Accessing a world within Kitely requires two steps:

  • Logging into the Kitely website
  • Logging-in to the required world via the world’s web page

However, the very first time you attempt to enter a world, there are two additional steps you must take: downloading and installing the Kitely plug-in.

You’ll be asked to do this the very first time you click on the ENTER WORLD button from within the Kitely website (see below) – after that, logging-in to a Kitely world from the website is seamless. The plug-in itself takes less than a minute to download on any decent connection, and around the same time to install. It performs a two-fold function:

  • It launches your Viewer of choice  / default Viewer (providing a Viewer is installed)
  • It automatically completes the username and password fields in the Viewer, allowing you to access your selected world without having to log-in manually through the Viewer

By default, the Viewer selected is the last Viewer installed on your computer. However, it is possible to change this if necessary by following some straightforward instructions.

This is actually a very clean and efficient means of logging-in to Kitely, and gives the appearance that everything is being run directly from the website; but it does assume that everyone coming to Kitely has prior exposure to grid-based VWs and has at least one Viewer installed on their computer. Users new to VWs and without a Viewer will find themselves stuck at the ENTERING WORLDS prompt, quite possibly with no idea as to what has gone wrong.

Note, 16th March: As per Ilan’s comment ion this article, the plug-in should in fact prompt for a Viewer download should no Viewer be detected. The current Viewer is Imprudence, but this may change to Firestorm in the future. 

I understand from Ilan Torchner, Kitely’s CEO, that the plug-in is due to be re-written. Whether this will enable it to also install a Viewer (such as the ubiquitous Hippo or similar) as a default is unclear. However, it would appear to be a prudent capability to add as the service increases its user base and increases public awareness of its existence.

Creating Your Own World

Clicking the NEW WORLD button on your MY WORLDS page displays a two-tab pop-up. The first tab allows you to supply the desired name for your world together with any descriptive text (which can be formatted and include images and URLs to websites, etc.) you wish to supply. You can also chose to have the land delivered “empty” (flat default terrain) or with a collaborative environment that includes a number of prefab buildings, or you can opt to upload your own OAR file, if you have previously saved one from another grid.

The second tab of New World enables you to set up who actually pays for their time visiting your world – your visitors or you in terms of minutes / KCs deducted from accounts (default is your visitors), and to set-up access lists of allowed visitors. Once you have satisfied yourself with your initial set-up, click the CREATE button, and the world will be generated and added to your MY WORLDS list.

To enter your new world, click on the world name in MY WORLDS. This will display the world page, which includes a large ENTER WORLD button. Clicking this will launch your browser and automatically log you in to your world (duly noting the plug-in installation described above).

My Kitely world page for my (first?) Kitely world…

Entering Your World

Once logged-in via the Viewer of your choice, you’ll have a default male / female avatar in a default outfit there seem to be a number of avatar option for each gender; a friend who logged-in to also take a look at Kitely arrived with a very different default outfit to the one my avatar was wearing.

If you haven’t used an OAR file to define your world, you’ll have a familiar flat, grass / sand 65K+ square metres to play with and – wait for it – 100,000 prims. You also have full region / estate tools access, allowing you to import terrain files, adjust terrain levels and appearance, etc.

Mesh import on Kitely

Building and terraforming in Kitely is the same as for SL  / OpenSim, and sculpts / mesh are supported. I tested both of the latter using my own sculpt maps generated for Fallingwater and by temporarily uploading a familiar mesh demo model from SL for the latter (right).

XML imports are supported through a suitable Viewer such as Imprudence, allowing you to import content you have created elsewhere and have been able to save locally. There are currently no upload costs to Kitely (including no charges for mesh), making the upload / import of content and your own sculpt maps, textures, etc., easy on the pocket.